Economy & Expansions
Last updated
Last updated
The first expansion allows users to reach a level of 140 and will include 6 Dungeons and 2 Raids.
With each new expansion, we introduce new content (dungeons, raids, gear) and increase the level cap. This model allows us to scale up progression indefinitely without having the need for economic resets at each expansion. This works due to our faucet model for Emissions, which ensures emissions stay constant and do not become overinflationary.
The $GOLD faucet model ensures that only a certain number of tokens are given out per day, spread out across the economy. As all emissions come from the Loot Exchange Faucet and the loot items have weightings, as users progress through the game, earlier items become worth less than end-game items. This creates a dynamic where users have to progress with the player base to stay competitive with their $GOLD earnings.