DeFi Dungeons
  • DeFi Dungeons - The Forge
    • Introduction
    • Heroes
      • Adventurer
      • Banker
      • Merchants
    • $GOLD Token
  • Gameplay
    • Dungeons & Mythics
      • Mechanics
    • Items
      • $GOLD Bags
      • Equipment
      • Resources
      • Unique Items
      • Gems
      • Keys
    • The Forge
      • The Wizard
    • The Training Ground
      • Stats
      • Talents
    • The Tavern
      • Loot Exchange
      • Banking
      • $GOLD Staking
      • Item Vault
    • Summoning
    • Raids
    • NFT Marketplace
    • Referrals
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  1. Gameplay
  2. Dungeons & Mythics

Mechanics

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Last updated 1 day ago

Each Dungeon and Mythic has different Odds, Bosses, Risks, and Rewards

Instance

Each Dungeon/Mythic consists of:

  • A Notice Board that displays information/ loot tables

  • The Boss to battle

  • A Chest to claim your loot

Dungeons and Mythics vary in risk and reward. Each Dungeon and Mythic has a unique reward and risk table, offering different combinations of Items and different Negative Event outcomes.


How does it work?

  1. Begin by clicking on the Boss in the Dungeon instance. For Dungeons that require a Key, you must have the required Key to enter the Dungeon.

  2. Users must equip their characters in preparation for the dungeon. You can do this in the dungeon send screen or in the My Heroes section.

  3. Start the Dungeon after equipping and selecting your characters.

  4. Dungeons take anywhere from 4-12 hours. Users can send their Adventurers on 24 hours of Dungeon trips at once.

  5. Once the timer ends, users can claim to see if they killed the Boss and what rewards they earned from the Dungeon run.

  6. Users can equip newly found Equipment or take Resources/Gems to the Crafting table to upgrade their items.

  7. Users can exchange $GOLD Bags at the Loot Exchange for $GOLD. This flow is identical for Mythics.


Negative Events

Dungeons and Mythics are not risk-free; they each have their associated risks in the form of Negative Events. After each trip, users will roll on the negative event table. This table consists of: Item Break - Your equipped item/items break and need to be repaired at The Forge for $GOLD. They will not grant any stat boost until they are repaired. Purge - Lose 10 random stat points. Injury - Your Adventurer is injured and needs 8 hours to recover. Users can pay $GOLD to instantly heal. Rekt- Your Adventurers stats are reset back to 1. Equipped items are not lost. Death - Your Adventurer is slain in combat. Lose your NFT and all equipped items and loot accumulated from the Dungeon. A fatal end for an Adventurer.

Users can reduce the chance of hitting these negative events through the Vitality stat.


Dungeon/Mythic Keys

Whilst Dungeons 1-3 are free to enter, Dungeons 4 and 5 and Mythics 1-3 require a Key to enter. Keys can be found throughout Dungeons/Mythics and grant a single trip to the associated Dungeon per Key.