> For the complete documentation index, see [llms.txt](https://docs.dungeons.game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.dungeons.game/gameplay/raids/mechanics.md).

# Mechanics

#### 🧙 Party Customization

Build your dream team and fine-tune every detail. You’ll be able to:

* Raise your characters’ Base Stats (1–150)
* Equip Weapons and Offhands (T1–T10)
* Equip Gems into your Weapons and Offhands
* Equip Unique Items for powerful effects
* Assign Talents to boost Raid performance<br>

Choose from four Classes, each with unique bonuses:

* Warrior: +15 Combat
* Marksman: +10 Fortune / +10 Luck
* Mage: +5 Damage
* Priest: +15 Vitality<br>

Strategically position your party for extra bonuses:

* Slot 1: +15 Vitality
* Slot 2: +15 Combat
* Slot 3: +10 Fortune / +10 Luck

💡 ***Tip***: Any Class, Slot, or Potion boosts will display as labels underneath your characters.

And remember - you can **return to Nightvale** before your characters are defeated to safely keep their loot.

***

#### ⚔️ Boss Fights

Each Raid Boss fight is divided into one or more rounds, with a few important rules to keep in mind:

**Turn Order Matters:**

The order of attacks in each round is determined by **Combat**. If a character’s Combat is higher than the Boss’s, then that character will act **before** the Boss. Defeating the Boss before it takes its turn allows you to **avoid all incoming damage** for that round.<br>

**Strike Outcomes:**\
There are two kinds of attacks your characters (and bosses) can land:

* **Glancing Blow**: Deals only partial damage.
* **Full Damage Attack**: Deals 100% of your character’s possible damage.<br>

💡 ***Tip***: The difference between a Glancing Blow and a Full Damage Attack is based on your Combat in comparison to the Bosses’ Combat.<br>

**Boss Attacks:**

Each round, the Boss performs one or more of the following devastating attacks:

* **Single Target Attack**: The Boss focuses its strike on the character with the lowest current Health, dealing heavy damage to that target.
* **Area of Effect (AOE) Attack**: The Boss unleashes a wide-reaching assault that damages all party members simultaneously.

💡 ***Tip***: The Vitality tree can help reduce the damage you take from boss attacks.<br>

**Environmental Damage:**

In addition to the Boss’s attacks, every round introduces a layer of environmental damage that affects all characters. This represents the volatile conditions of the Raid - i.e. toxic mists, falling debris, unstable magic, or other hazards.

* Environmental damage is applied at the end of each round.
* It affects every party member, regardless of position.

💡 ***Tip***: The Vitality tree can help reduce the damage you take from Environmental Damage.<br>

⚠️ **New Negative Events**

Certain defeats or critical failures during a Raid can trigger negative events, adding real risk to every encounter:

* Major Equipment Break: One or more equipped Weapons or Offhands can become damaged. Repairing them requires GOLD, and for T8–T10 gear, you’ll also need specific resources to complete the repair.
* Unique Item Break: Any equipped Unique Items have a chance to permanently break, removing them from your inventory.

***

**Victory & Defeat Conditions:**

The fight continues until one of two outcomes occurs:

* The Boss is defeated → you win the encounter.
* All of your characters are defeated → you lose the encounter.

💡 ***Tip***: After each boss fight, you can view the Battle Report to see a full breakdown of each round and analyze your performance.

***

**Preparation Between Bosses:**

Before Boss #2 and Boss #3, you’ll have the chance to use one potion per character per stage. Potions can:

* **Restore Health** (up to max)
* **Increase Damage** for the next stage
* **Increase Combat** for the entire next stage

💡 ***Tip***: If you don’t have any potions handy, then you can pay GOLD to use a potion of your choice.

***

🛡️ **The addition of Combat and Vitality Talents**

These talents are primarily raid-centric and may be the factor that helps you turn the tides in Raids.

**Combat Talents (Tier 1–5)**:

1. ***Battle Tempered*** - Adds +5 Combat
2. ***Mythic Force*** - Adds +25 Combat (Dungeons/Mythics only)
3. ***Class Synergy*** - Doubles the Raid class bonus for this character
4. ***Opener’s Edge*** - The first attack on each boss deals 15% more damage
5. ***Relentless Force*** - Each attack in Raids deals +20 additional damage<br>

**Vitality Talents (Tier 1–5):**

1. ***Bulwark Vitality*** - Adds +5 Vitality
2. ***Second Wind*** - Restores 10 Health after each boss is defeated (up to max health)
3. ***Environmental Armour*** - Reduces Environmental Damage by 5 each round in Raids
4. ***Fortified Stance*** - Reduces damage from all boss attacks by 5
5. ***Sacred Evasion*** - The first attack from each boss does 50% less damage

***

#### ✝️ Priest Death Prevention

***Priests possess the rare divine ability to intervene during death events, giving your party a fighting chance to survive the harshest outcomes***.

The following rules apply:

* The Priest has a 33% chance to save a character who triggers the Death negative event.
* The Priest can roll to prevent her own death when triggering the same event.
* The Priest can theoretically save all three characters if each one triggers the Death negative event in the same encounter.
* Stacking Priests does not increase the number of rolls — having multiple Priests still provides only one roll per character per death trigger.
* The Priest can still roll to save a character from Death even if she has already been defeated, including rolling to save herself.

***

#### 💀 Defeat, Risk, and Rewards

Each character’s health equals their total **Vitality**. When health reaches zero, that character is **defeated** - losing all loot collected during the Raid and triggering a **negative event roll** tied to the boss they were fighting.

Be especially cautious with Boss #3, as your character can suffer **permanent death**. Fortunately, if you have a **Priest** in your party, they’ll have a chance to prevent death-related negative events, including their own.

***

#### 🏆 Phase 2: The Leaderboards

In Phase 2, defeating all three bosses will earn you a Raid Score — your ticket to the Raid Leaderboards, where players will compete for exclusive rewards and recognition.

<br>
