Mechanics

🧙 Party Customization

Build your dream team and fine-tune every detail. You’ll be able to:

  • Raise your characters’ Base Stats (1–150)

  • Equip Weapons and Offhands (T1–T10)

  • Equip Gems into your Weapons and Offhands

  • Equip Unique Items for powerful effects

  • Assign Talents to boost Raid performance

Choose from four Classes, each with unique bonuses:

  • Warrior: +15 Combat

  • Marksman: +10 Fortune / +10 Luck

  • Mage: +5 Damage

  • Priest: +15 Vitality

Strategically position your party for extra bonuses:

  • Slot 1: +15 Vitality

  • Slot 2: +15 Combat

  • Slot 3: +10 Fortune / +10 Luck

💡 Tip: Any Class, Slot, or Potion boosts will display as labels underneath your characters.

And remember - you can return to Nightvale before your characters are defeated to safely keep their loot.


⚔️ Boss Fights

Each Raid Boss fight is divided into one or more rounds, with a few important rules to keep in mind:

Turn Order Matters:

The order of attacks in each round is determined by Combat. If a character’s Combat is higher than the Boss’s, then that character will act before the Boss. Defeating the Boss before it takes its turn allows you to avoid all incoming damage for that round.

Strike Outcomes: There are two kinds of attacks your characters (and bosses) can land:

  • Glancing Blow: Deals only partial damage.

  • Full Damage Attack: Deals 100% of your character’s possible damage.

💡 Tip: The difference between a Glancing Blow and a Full Damage Attack is based on your Combat in comparison to the Bosses’ Combat.

Boss Attacks:

Each round, the Boss performs one or more of the following devastating attacks:

  • Single Target Attack: The Boss focuses its strike on the character with the lowest current Health, dealing heavy damage to that target.

  • Area of Effect (AOE) Attack: The Boss unleashes a wide-reaching assault that damages all party members simultaneously.

💡 Tip: The Vitality tree can help reduce the damage you take from boss attacks.

Environmental Damage:

In addition to the Boss’s attacks, every round introduces a layer of environmental damage that affects all characters. This represents the volatile conditions of the Raid - i.e. toxic mists, falling debris, unstable magic, or other hazards.

  • Environmental damage is applied at the end of each round.

  • It affects every party member, regardless of position.

💡 Tip: The Vitality tree can help reduce the damage you take from Environmental Damage.

⚠️ New Negative Events

Certain defeats or critical failures during a Raid can trigger negative events, adding real risk to every encounter:

  • Major Equipment Break: One or more equipped Weapons or Offhands can become damaged. Repairing them requires GOLD, and for T8–T10 gear, you’ll also need specific resources to complete the repair.

  • Unique Item Break: Any equipped Unique Items have a chance to permanently break, removing them from your inventory.


Victory & Defeat Conditions:

The fight continues until one of two outcomes occurs:

  • The Boss is defeated → you win the encounter.

  • All of your characters are defeated → you lose the encounter.

💡 Tip: After each boss fight, you can view the Battle Report to see a full breakdown of each round and analyze your performance.


Preparation Between Bosses:

Before Boss #2 and Boss #3, you’ll have the chance to use one potion per character per stage. Potions can:

  • Restore Health (up to max)

  • Increase Damage for the next stage

  • Increase Combat for the entire next stage

💡 Tip: If you don’t have any potions handy, then you can pay GOLD to use a potion of your choice.


🛡️ The addition of Combat and Vitality Talents

These talents are primarily raid-centric and may be the factor that helps you turn the tides in Raids.

Combat Talents (Tier 1–5):

  1. Battle Tempered - Adds +5 Combat

  2. Mythic Force - Adds +25 Combat (Dungeons/Mythics only)

  3. Class Synergy - Doubles the Raid class bonus for this character

  4. Opener’s Edge - The first attack on each boss deals 15% more damage

  5. Relentless Force - Each attack in Raids deals +20 additional damage

Vitality Talents (Tier 1–5):

  1. Bulwark Vitality - Adds +5 Vitality

  2. Second Wind - Restores 10 Health after each boss is defeated (up to max health)

  3. Environmental Armour - Reduces Environmental Damage by 5 each round in Raids

  4. Fortified Stance - Reduces damage from all boss attacks by 5

  5. Sacred Evasion - The first attack from each boss does 50% less damage


✝️ Priest Death Prevention

Priests possess the rare divine ability to intervene during death events, giving your party a fighting chance to survive the harshest outcomes.

The following rules apply:

  • The Priest has a 33% chance to save a character who triggers the Death negative event.

  • The Priest can roll to prevent her own death when triggering the same event.

  • The Priest can theoretically save all three characters if each one triggers the Death negative event in the same encounter.

  • Stacking Priests does not increase the number of rolls — having multiple Priests still provides only one roll per character per death trigger.

  • The Priest can still roll to save a character from Death even if she has already been defeated, including rolling to save herself.


💀 Defeat, Risk, and Rewards

Each character’s health equals their total Vitality. When health reaches zero, that character is defeated - losing all loot collected during the Raid and triggering a negative event roll tied to the boss they were fighting.

Be especially cautious with Boss #3, as your character can suffer permanent death. Fortunately, if you have a Priest in your party, they’ll have a chance to prevent death-related negative events, including their own.


🏆 Phase 2: The Leaderboards

In Phase 2, defeating all three bosses will earn you a Raid Score — your ticket to the Raid Leaderboards, where players will compete for exclusive rewards and recognition.

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