> For the complete documentation index, see [llms.txt](https://docs.dungeons.game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.dungeons.game/gameplay/raids/raid-leaderboards.md).

# Raid Leaderboards

Raid Leaderboards bring competitive progression to Raids, allowing parties to measure their performance against others and earn rewards worthy of the challenge.<br>

**Leaderboard Brackets**

Raid Leaderboards are divided into three competitive brackets, determined automatically by your party’s average Power Level (Combat + Vitality ÷ 2).

**Elite**

The most competitive bracket with the highest rewards.  Fortune favors the brave.

* Requires a party average of 751+ Power Level

**Major**

A mid-tier bracket with more accessible competition and moderate rewards.

* Requires a party average of between 551–750 Power Level

**Minor**

An entry-level bracket designed for newer Raiders.

* Requires a party average of between 250-550 Power Level
* Typically includes parties using T1-T6 gear, and/or parties with less than 3 characters
* Ideal for players experiencing Raids for the first time and/or are still progressing

Note: Players do not manually select a bracket. Placement is determined automatically by your party’s average Power Level. Bracket thresholds may be adjusted before launch.<br>

**How raid leaderboard scoring works** <br>

Your Raid score has 2 parts: Offense and Defense.

* Each stage is scored individually, then added up at the end of the raid trip.
* Add them together for your Total Score.<br>

Offense score (damage and speed) Offense rewards killing the boss fast. You get more offense points when:

* Your team deals more boss damage per round
* The boss goes down in fewer rounds

In plain terms: hit hard, end the fight quickly. <br>

Defense score (survival and toughness) Defense rewards surviving boss pressure. You get more defense points when:

* More of your team is alive at the end of the stage
* Your team survives more boss attacks
* Your team finishes with more HP remaining (uses less HP overall)
* If all characters have been defeated, there will be no defensive score for that stage.

In plain terms: stay alive, take hits well, and keep your HP high.&#x20;

If party members are defeated during a stage, you get a **Defeated Penalty**:

* Being defeated reduces both offense and defense for that stage, so keeping your whole team from being defeated matters even if you win.

Note: a Raid Score will only be established when:

* Your party kills Nexarion
* You “Return To Nightvale”
* Your party is defeated\
  \
  ![](/files/jPp3FvdBfYxpsnf3uAgM)

**Additional Rules/Details:**

* A Raid Score will ONLY be calculated if you’ve started the Raid AFTER the Leaderboard has started (in other words, if you are sitting at Stage #2 and waiting to claim until the new Leaderboard starts then your party will not generate a Raid Score for the next Leaderboard; you must start a fresh Raid session AFTER the Leaderboard has started).
* Only your 3 best Raid entries will be noted on the Leaderboard.  As you get a higher score, your lowest score of the original 3 are replaced (example: if you originally had 20k, 18k, and 17k and then scored a 19k then your 3 entries would be the 20k, 19k, and 18k scores)
* These benefits were previously outside the scope of the Power Level calculation but are now being included into the calculation (as they give bonuses while in Raids): Mage class (due to damage boost), Battle Drum, Ancient Turtle Shell, and Banner of Valor (in short, these will increase your party’s average Power Level)

*Note: We may adjust Leaderboard variables, rules, and rewards for future Leaderboards.*
