> For the complete documentation index, see [llms.txt](https://docs.dungeons.game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.dungeons.game/gameplay/items/gems.md).

# Gems

{% hint style="info" %}
Gems vary in rarity and grant a stat boost in the 4 stats. \
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Gems are combined with Equipment Items to increase the items stats.
{% endhint %}

<figure><img src="/files/4CVli0zEWD6QPK3xxFOm" alt=""><figcaption></figcaption></figure>

Gems are found in Dungeons and Mythics and vary in rarity. Common gems can be found in early Dungeons whilst the most powerful Gems can be found in Mythics. There are 4 types of Gems: Combat, Vitality, Fortune and Luck Gems. These Gems grant a stat boost in the associated stat, which varies with the Gems rarity. \
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When a Gem is obtained, the stat boost associated with the Gem is also rolled, offering a maximum of +40 stat points in any of the 4 stats. \
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**Gem bonuses:**\
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**Shard** - Grants 1-4 stat points in the associated stat\
**Flake** - Grants 5-10 stat points in the associated stat\
**Fragment** - Grants 11-18 stat points in the associated stat\
**Crystal** - Grants 19-28 stat points in the associated stat\
**Gemstone** - Grants 29-40 stat points in the associated stat

Users can increase their chance of finding Gems by levelling their **Luck** stat.

Resources will not be tradable on launch of The Forge.\
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\&#xNAN;*Gem equipping will be released shortly after launch, giving you Adventurers ample time to obtain those illusive stones. Combat Gems will also remain out of loot tables until the new Combat stat is released.*


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